The original galactic commandos was meant to be a very different game, named PAPA: Protectors of mother earth.
The player would control the 3 characters to fight against AI enemies, and take over the base. You’d win the game when you sucessfully captured all the base.
The game was overly ambitious, both visually and the technically, so we change the gameplay to what you see today. I didn’t want the artwork to go to waste, so I guess I will share it here for now.
Frequent visitors probably realize by now that the blog has not been getting enough update. This is because I was previously working on a much bigger project – Tobe’s Vertical Adventure, and I didn’t wanna update as it might spoil the fun for the gamers.
Now that the game is done, I’m diving into more projects, lol. But I hope this time round, I will get to update constantly, or even revamp the blog. It’s such a mess now :/
Production has finally began for Galactic Commando 2 has begin!
The game will take a new turn for the gameplay, being faster but still maintain the environment puzzles. Check out some of the work in progress artwork below.
Tobe’s Vertical Adventure is all I work on these days. It’s almost done, like in the last 1% or sort. But what important is – the website is up. Well, almost. See it here
So… Here’s a teaser for the game I’m working on atm.
Vertical Adventure is a simple 2D plaformer, except you travel… well, vertical. Obviously, like every other game today, there’s gonna be tiny twist to it, but you probably gonna find out for yourself when it’s finally released.
Credits:
Co – produce + Game Design + Artwork by Raymond
Co – produce by Lut
Programmer : Ikhwan, Yi Heng, Nicolas
Animation : Kelvin Gun
Music : Adam Alonso
So… I’m not sure if I actually post this before I disappear. It’s a mock screenshot for a simple Iphone shooter… which died in conceptualizing stage. Apparently the whole cowboy thing wasn’t the most popular theme.
The game is suppose to be like a space invader, with invading enemies and random covers which can be destoryed. I’m not gonna go into details, but just sharing the art.
My latest games, Galactic Commando and Straw Hat Samurai 2 was recently invited be shared at the Singapore Game Box, located at E2Max, 9th floor of Cineleisure.
Singapore Game Box (SGGB), is an initiative and platform for local games. Player get to play whichever game that’s there and…well, it’s free of charge. And free is always cool for the gamers.
As for being a developer, I’m just amaze by how much the industry has grown over the years. Though many of today games might still seem weak in comparison to what they have in European countries, I’m expecting to see much more awesome indie games in Singapore soon. As for now, you can always check out Carneyvale from Gambit, Nabi Studio’s Toribash and my latest favorite, Ratloops Mightier.
But back to Singapore Game Box. I was excited to find out about the event, so I decided to provide some help with the event logo… Ideas behind the design inside
I can’t exactly recall when did it become a trend for people to make MJ jokes. They all seems harmless until he passed away… and then the musics and videos starts playing… and then you remembered how awesome the man was… and how you secretly dances along in your bathroom with your naked ass.
My biggest memory of the man was less of his performances, but amazingly, more of his game, Michael Jackson’s Moonwalker. A game made for the Sega Genesis and release back in 1990, it’s one of the few games I manage to beat as a kid. It had a very simple concept, you controls MJ to walk around, sprinkle fairy dust, finding/saving childrens and dancing the bad guys to hell. But it’s a really bizarre concept when you think about it now, and it definitely stand out from the crowd.
I played the game again today on emulator for old times sake… and perhaps my little goodbye to the times I spend playing the game as a kid.